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Irin1178
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Any luck AIScript Action_SpawnActor? 2006/03/12 20:10

Has anyone had any luck in getting an xPawn or anytype of Bot really to spawn from the use of the AIScript Action_SpawnActor? I'm attempting to just use a trigger and have the xPawn be spawned at the location of the A.I. Script.


I'm using a UseTrigger and I'm trying to keep it simple for right, so my actions list looks like this:

0) Action_WaitforEvent (waits for my trigger to go off, called "SpawnSomething")
1) Action_SpawnActor:
ActorClass = Class'xGame.xPawn'
bOffsetFromScriptedPawn = False
ActorTag = SpawnedxPawn
2) Action_GotoAction 0

ControllerClass = Class'Gameplay.ScriptedController'


As for the trigger, its just a simple use trigger with an Event called "SpawnSomething"


Did I miss something?
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