Has anyone had any luck in getting an xPawn or anytype of Bot really to spawn from the use of the AIScript Action_SpawnActor? I'm attempting to just use a trigger and have the xPawn be spawned at the location of the A.I. Script.
I'm using a UseTrigger and I'm trying to keep it simple for right, so my actions list looks like this:
0) Action_WaitforEvent (waits for my trigger to go off, called "SpawnSomething") 1) Action_SpawnActor: ActorClass = Class'xGame.xPawn' bOffsetFromScriptedPawn = False ActorTag = SpawnedxPawn 2) Action_GotoAction 0