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Tzalaran
n00b
| Posts: 2 |   | Karma:
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concepts and modeling basics
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2006/03/01 09:38
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I'm very new to UT modeling and mapping, but i've been mapping for AVP2 for over a year, and became extremely frustrated with the limits of the Lithtech engine...(i always ended up with huge poly counts and repeated compiler crashes. when things did work, they were consumed by lag. )
i have the UT2k4 ECE, and Maya PLE that comes with it. I've been working on making a bunch of what i call prefabs, complete buildings that i can add to my maps and arrange in different ways to create interesting looking human hive world architecture, all interconnected by walkways and/or jumppads.
i'm having trouble getting my ideas into the Maya application. well, i can get the base forms, and they look alright, but the way i'm building them they look really plain, the textures are very boring,(and look like dung) and all in all have made me very dissapointed in what i'm getting done.(and i don't think the way im doing it there will be much benefit from using a mesh in the first place...not many polys, very blocky and bsp looking...)
Another question i have is would it be more beneficial to me to build my prefabs totally in Maya? the only problem i see with that is how to add lifts as all my buildings are 3 floors or more, and i dislike how ladders work in UT...(ok as i think about this i can probably work around the lifts easy, but would it be better to have these large structures as complete meshes or just add meshes to bsp bases(what i've been doing) I have a demo of one done in Ued, and i'm pleased with how it turned out for the most part. It's all bsp for the floors and walls, with meshes filing up the inside.
The VTM's on conceptual drawing got me thinking that im leaving out a complete step in the modeling process. (possible the most important step for Character modeling, but i assume it would help in other aspects as well.
I was hoping some of you more experienced mappers and modelers would be willing to give me some insight into the full range of a model's production. Right now i'm just working on Static Meshes, but i would love to learn to model characters as well eventually. (My ultimate goal is to get permission from Fox and VU to create an alien vs predator mod for UT, but if i can't build the levels and models i would like to there is no point in asking for permission... )
if there are other places you know of to look for the information i'm looking for, please direct me there.
sorry so long, but i tried to be thourough...
Thank you for your time.
If it would help for any reason, i could get a couple of screenies of the building i have done, and post them in the gallery. i don't know if it would help at all, but if so holler and i'll get them uploaded. Thanks again.
Post edited by: Tzalaran, at: 2006/03/01 09:50 |
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